Relevance of Course Objectives and Core Learning Outcomes(%) |
Teaching and Assessment Methods for Course Objectives |
Course Objectives |
Competency Indicators |
Ratio(%) |
Teaching Methods |
Assessment Methods |
應用市面上的遊戲引擎、創造簡單遊戲並應用於人工智慧模擬環境。
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topic Discussion / Production |
Exercises |
Lecturing |
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Written Presentation |
Attendance |
Oral Presentation |
Assignment |
Internship |
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Course Content and Homework/Schedule/Tests Schedule |
Week |
Course Content |
Week 1 |
人工智慧與遊戲引擎、UNITY 遊戲引擎安裝 |
Week 2 |
Hello Cube, Bouncing Physics, Scripts |
Week 3 |
Wheel Collider, Terrain Heightmap |
Week 4 |
Pressing Keys and Input Files, Passing data, Text Out |
Week 5 |
Move and Locate, Angular, Manual Driving on Tracks, 阿克曼機構 |
Week 6 |
MultiDisplay, lidar example, depth map, drone example |
Week 7 |
Avatar, Avatar Walking |
Week 8 |
Midterm Project, highway 1.0 |
Week 9 |
Midterm Project, highway 1.0 |
Week 10 |
Drone |
Week 11 |
Final Project, highway 2.0 |
Week 12 |
Final Project, highway 2.0 |
Week 13 |
Final Project, highway 2.0 |
Week 14 |
Final Project, highway 2.0 |
Week 15 |
Final Project, highway 2.0 |
Week 16 |
Final Project, highway 2.0
自主學習(參加相關的演講、工作坊或研習教師指定的教材)
自主學習(參加相關的演講、工作坊或研習教師指定的教材) |
self-directed learning |
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Evaluation |
課堂作業及專題 |
Textbook & other References |
參考: Unity 3D 遊戲設計實例講堂 第二版 賴祐吉等著 旗標出版 |
Teaching Aids & Teacher's Website |
iLearning 網站 |
Office Hours |
Wednesdays, 2pm-3pm |
Sustainable Development Goals, SDGs(Link URL) |
| include experience courses:N |
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